Noillirk is a daily game in the post-Wordle liturgy — one shared puzzle a day, everyone gets the same seven questions — with an inverted scoring soul: you win by guessing the most common answer, Family-Feud-style. Originality loses; reading the crowd wins. Same seven rounds for everyone, a leaderboard, and an unlimited mode for the unsatisfied.
The daily-game format lives or dies on one property: whether the result is worth mentioning to someone. Wordle had the grid; common-answer games have a built-in social hook of their own — “most people said WHAT?” — which is an argument at a kitchen table waiting to happen, in the good way.
What it costs
Free, browser-based, no install; an account only if you care about leaderboards.
What we can’t tell you
Where the “common answers” come from — real player data accumulating over time, or an editor’s guess seeded at launch. Young crowd-games have a cold-start problem: with few players, the “most common answer” is really “the developer’s prediction”, and it shows in rounds that feel arbitrary. The fix is the players, so the fairest read is: fun now, fairer every week it survives.
The details
| What it is | Free daily common-answer game: seven rounds, guess the crowd |
| Price | Free |
| Best for | The Wordle slot in your morning, with arguments included |
| Think twice if | Arbitrary-feeling rounds annoy you — young crowd data has moods |






