ArnisWeb grants the wish every Minecraft kid has had since 2011: type in your town, get it as a playable world — streets, buildings and terrain generated from OpenStreetMap data, for Java and Bedrock, with pre-built city maps to browse if you’d rather start with Manhattan than your cul-de-sac.
Credit where due: this is a browser-friendly packaging of Arnis, a well-regarded open-source project — which is a legitimate thing to build (most people will never run a command-line tool), as long as you know the free engine exists for the technical.
What it costs
Free to generate and try; larger regions and ready-made premium city maps are paid (city packs in the $8–$32 range on the site). The open-source route is free entirely, paid in setup effort.
What we can’t tell you
Scale limits in practice. Real-geography generation gets heavy fast — a neighbourhood is quick, a borough is a big file and a long wait, and the fidelity (building heights, landmark shapes) depends entirely on how well-mapped your area is in OpenStreetMap. Rural users: check your town’s OSM coverage before paying for a big region, because the generator can only build what the map knows.
The details
| What it is | Real-world map data → playable Minecraft worlds, in the browser |
| Price | Free generation · paid large regions and premium city maps |
| Best for | Playing your own street without touching a command line |
| Think twice if | You’re comfortable with the free open-source Arnis — same engine, no fee |






